Accessibility in VR: Head Height
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Get started with VR: user experience design
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Can game music and sound combat VR sickness?
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NewtonVR: Physics-based interaction on the Vive (Part 2 + Github)
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NewtonVR: Physics-based interaction on the Vive (Part 1)
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Using the Vive controllers for Unity's UI (UGUI)
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Vergence-accommodation conflict is a bitch—here’s how to design around it.
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The user is disabled: solving for physical limitations in VR
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