Emulating the Vive with a Kinect V2 and Xbox controllers

About a month ago I got a chance to try the HTC/Valve Vive. It is completely amazing. Room scale VR is super awesome and half of the reason for that is input. The controllers themselves are so-so. I'm not yet totally sold on these funky touchpad wiimote things. But…

The critical problem with optical body and hand tracking in VR

There is a critical problem with optical body and hand tracking in VR that has so far gone unaddressed - perspective. I'm not talking about how tired we all are of watching fish-eye lens videos. I mean we're only using one point of view. Current tracking solutions can't see around…